This blog is about my observations and thoughts related to software development. These observations include tips and tricks that I have learned, solutions to problems I have faced, and other concepts I have found interesting and useful. This blog is intended to provide information to help other developers facing the same issues as well as providing me a method to document things in a well-known location for my own future reference.
One of the things that I most liked about ActionScript when I first began to use it was how easy it was to pick up after using Java for several years. I have blogged about some of the similarities Java and ActionScript share, but there are also some differences (such as ActionScript's support for switching on Strings). In this brief blog entry, I will demonstrate one subtle difference in behavior in ActionScript from what I am used to from years of C++ and Java experience.
While ActionScript 3.0 supports global variables and constants and also supports variables and constants local to a function, it does not support block scoping. The "Variables" section of Chapter 4 ("ActionScript Language and Syntax") of Programming ActionScript 3 describes this in more detail. In this blog entry, I'll demonstrate this with a brief example.
VariableScopeTest.mxml
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
width="900" height="900"
applicationComplete="demonstrateVariableScope()">
<mx:Script>
import mx.controls.Alert;
const aConstant:String = "GlobalConstant";
var aVariable:String = "GlobalVariable";
private function demonstrateVariableScope():void
{
const firstConstant:String = "firstConstant";
var firstVariable:String = "firstVariable";
const aConstant:String = "LocalConstant";
var aVariable:String = "LocalVariable";
if ( 1 )
{
const secondConstant:String = "secondConstant";
var secondVariable:String = "secondVariable";
}
Alert.show(
"First Constant: " + firstConstant + "\n"
+ "First Variable: " + firstVariable + "\n"
+ "Second Constant: " + secondConstant + "\n"
+ "Second Variable: " + secondVariable + "\n"
+ "Global/Local Constant: " + aConstant + "\n"
+ "Global/Local Variable: " + aVariable + "\n" );
}
</mx:Script>
</mx:Application>
The output from running the SWF that results from compiling the above code looks like this:
This example demonstrates a couple important points about variable and constant scoping in ActionScript:
1. Like Java, local variables (variables local to a function) override variables of the same name on a more global level.
2. Unlike Java, ActionScript variables defined within a block are actually scoped to the entire function containing that block rather than to simply the block itself.
Where something like this can cause a little trouble is when a developer tries to use the same constant name in two different blocks. This will result in a compiler error ("Error: A conflict exists with definition ...") because the compiler will see the constants declared in two separate blocks within the same function as being an attempt to redefine a constant.
This is not a huge deal, but it is a subtlety that can be a surprise to a Java developer learning ActionScript.