Playing audio clips in applets is quite simple and involves the following steps:
Here's how the code for these steps looks:
import java.applet.*; AudioClip ac = getAudioClip(getCodeBase(), soundFile); ac.play(); //play once ac.stop(); //stop playing ac.loop(); //play continuously
It would seem logical to use this same code to play audio clips in a Java application. Unfortunately, if you do that you will
get errors from the compiler. Why? Because the AudioClip object and the getAudioClip() method are part of the java.applet package -- and are not part of applications. The good news is we can dive down and make things work ourselves.
The trick to solving this problem is to use some undocumented features that are provided by Sun in its JDK. Taking a peek inside the classes.zip file from the Sun JDK (using any of the various zipfile utilities), we find not only the standard Java packages such as java.applet but also sun.audio. (These are in the directory sun/audio.)
The sun.audio package contains everything we need to be able to play audio clips! Here's the code:
import sun.audio.*; //import the sun.audio package import java.io.*; //** add this into your application code as appropriate // Open an input stream to the audio file. InputStream in = new FileInputStream(Filename); // Create an AudioStream object from the input stream. AudioStream as = new AudioStream(in); // Use the static class member "player" from class AudioPlayer to play // clip. AudioPlayer.player.start(as); // Similarly, to stop the audio. AudioPlayer.player.stop(as);
To use a URL as the audio stream source, substitute the following for the input stream and audio stream setup:
AudioStream as = new AudioStream (url.openStream());
Playing the audio stream continuously adds a bit more complexity:
// Create audio stream as discussed previously. // Create AudioData source. AudioData data = as.getData(); // Create ContinuousAudioDataStream. ContinuousAudioDataStream cas = new ContinuousAudioDataStream (data); // Play audio. AudioPlayer.player.play (cas); // Similarly, to stop the audio. AudioPlayer.player.stop (cas);
And there you have it. Remember, this technique uses undocumented features; there are no guarantees that it will work with anything but the current Sun JDK.
Alternative: convert files to native java codeBy Anonymous on January 18, 2010, 1:29 amThere is an alternative to importing the sound files which works in both applets and applications: convert the audio files into .java files and simply use them in...
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RE: audiodata not workingBy Anonymous on December 5, 2009, 1:36 ampossibly because the format ur trying to load is not a .wav...which is a stream of sound.
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Holy shitBy Anonymous on December 3, 2009, 3:05 pmthis article is from 97!!
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javascriptBy Anonymous on November 25, 2009, 1:46 amshuold bring animation on the screen from time to time as specified by the user.
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Another more standart wayBy Anonymous on November 12, 2009, 3:12 amAlthough you can't use AudioClip you can use the javax.sound.sampled.Clip interface: Clip clickClip = AudioSystem.getClip(); AudioInputStream ais = AudioSystem.getAudioInputStream(waveFile); clickClip.open(ais); clickClip.loop(times...
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