Wizard API updated!
Tim Boudreau has released a new version of the Swing Wizard library (version 0.997) that fixes the WizardException bug reported in JavaWorld's recent Open Source Java Project profile. The article's examples have been reworked to test out the new, improved WizardException. Thanks, Tim, for this helpful fix!
Open Source Java Projects: The Wizard API

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Designing with exceptions

Guidelines and tips on when and how to use exceptions

Five months ago, I began a mini-series of articles about designing objects. In this Design Techniques article, I'll continue that series by looking at design principles that concern error reporting and exceptions. I'll assume in this article that you know what exceptions are and how they work. If you would like a refresher on exceptions in general, see the companion article, "Exceptions in Java".

The benefits of exceptions

Exceptions have several benefits. First, they allow you to separate error handling code from normal code. You can surround the code that you expect to execute 99.9% of the time with a try block, and then place error handling code in catch clauses -- code that you don't expect to get executed often, if ever. This arrangement has the nice benefit of making your "normal" code less cluttered.

If you feel that a method doesn't know how to handle a particular error, you can throw an exception from the method and let someone else deal with it. If you throw a "checked" exception, you enlist the help of the Java compiler to force client programmers to deal with the potential exception, either by catching it or declaring it in the throws clause of their methods. The fact that Java compilers make sure checked exceptions are handled helps make Java programs more robust.

When to throw exceptions

When should you throw an exception? The answer can be summed up in one guideline:

If your method encounters an abnormal condition that it can't handle, it should throw an exception.


Unfortunately, though this guideline may be easy to memorize and may sound impressive when you recite it at parties, it doesn't clear up the picture too much. It actually leads to a different question: What is an "abnormal condition?"

That, it turns out, is the 4,000 question. Deciding whether or not a particular event qualifies as an "abnormal condition" is a subjective judgment. The decision is not always obvious. It's one reason they pay you the big bucks.

A more helpful rule of thumb could be:

Avoid using exceptions to indicate conditions that can reasonably be expected as part of the typical functioning of the method.


An abnormal condition, therefore, would be any condition that wouldn't reasonably be expected as part of the "normal functioning" of a method. To help you get a feel for what I mean by "normal functioning of a method," allow me to give a few examples.

A few examples

As an illustration, consider the FileInputStream and DataInputStream classes from the java.io package. Here is an application that uses FileInputStream to print the text of a file to the standard output:

// In source packet in file except/ex9/Example9a.java
import java.io.*;
class Example9a {
    public static void main(String[] args)
        throws IOException {
        if (args.length == 0) {
            System.out.println("Must give filename as first arg.");
            return;
        }
        FileInputStream in;
        try {
            in = new FileInputStream(args[0]);
        }
        catch (FileNotFoundException e) {
            System.out.println("Can't find file: " + args[0]);
            return;
        }
        int ch;
        while ((ch = in.read()) != -1) {
            System.out.print((char) ch);
        }
        System.out.println();
        in.close();
    }
}


This example shows that the read() method of FileInputStream reports an "end of file has been reached" condition not by throwing an exception, but by returning a special value: -1. In this method, reaching end of file is considered a "normal" part of using the method. It is not considered an "abnormal" condition. The usual way to read bytes is to keep on reading them until you hit the end.

The DataInputStream class, on the other hand, takes a different approach when reporting end of file:

// In source packet in file except/ex9b/Example9b.java
import java.io.*;
class Example9b {
    public static void main(String[] args)
        throws IOException {
        if (args.length == 0) {
            System.out.println("Must give filename as first arg.");
            return;
        }
        FileInputStream fin;
        try {
            fin = new FileInputStream(args[0]);
        }
        catch (FileNotFoundException e) {
            System.out.println("Can't find file: " + args[0]);
            return;
        }
        DataInputStream din = new DataInputStream(fin);
        try {
            int i;
            for (;;) {
                i = din.readInt();
                System.out.println(i);
            }
        }
        catch (EOFException e) {
        }
        fin.close();
    }
}


Each time the readInt() method of DataInputStream is invoked, it reads four bytes from the stream and interprets them as an int. When readInt() encounters end of file, it throws EOFException.

Throwing an exception is a reasonable approach for this method for two reasons. First, readInt() can't return a special value to indicate end of file, because all possible return values are valid ints. (It can't return -1 on end of file, for example, because it may read a -1 from the stream and need to return it as a valid int value.) Second, if readInt() encounters end of file after reading only one, two, or three bytes, that probably qualifies as an "abnormal condition." The method is supposed to read four bytes, but only one to three are available. Given that this exception is an integral part of using this class, it is a checked exception (a subclass of Exception). Client programmers are forced to deal with it.

A third approach to signaling an "end has been reached" condition is illustrated by the StringTokenizer and Stack classes in the following example:

// In source packet in file except/ex9b/Example9c.java
// This program prints the white-space separated tokens of an
// ASCII file in reverse order of their appearance in the file.
import java.io.*;
import java.util.*;
class Example9c {
    public static void main(String[] args)
        throws IOException {
        if (args.length == 0) {
            System.out.println("Must give filename as first arg.");
            return;
        }
        FileInputStream in = null;
        try {
            in = new FileInputStream(args[0]);
        }
        catch (FileNotFoundException e) {
            System.out.println("Can't find file: " + args[0]);
            return;
        }
        // Read file into a StringBuffer
        StringBuffer buf = new StringBuffer();
        try {
            int ch;
            while ((ch = in.read()) != -1) {
                buf.append((char) ch);
            }
        }
        finally {
            in.close();
        }
        // Separate StringBuffer into tokens and
        // push each token into a Stack
        StringTokenizer tok = new StringTokenizer(buf.toString());
        Stack stack = new Stack();
        while (tok.hasMoreTokens()) {
            stack.push(tok.nextToken());
        }
        // Print out tokens in reverse order.
        while (!stack.empty()) {
            System.out.println((String) stack.pop());
        }
    }
}


This example reads in the bytes of a file, converts them to chars, and places the chars into a StringBuffer. It then uses a StringTokenizer to extract one white-space separated token (a String) at a time and push it onto a Stack. Next it pops all tokens from the Stack and prints them out one per line. Because Stack implements a Last In First Out (LIFO) stack, the tokens are printed in reverse order from their appearance in the file.

Both the StringTokenizer and the Stack must signal an "end has been reached" condition. The StringTokenizer constructor takes as a parameter the source String to tokenize. Each invocation of nextToken() returns a String that represents the next token of the source String. Eventually, all the tokens in the source String will be consumed, and StringTokenizer must somehow indicate that the end of tokens has been reached. In this case, there is a special return value, null, that could have been used to indicate the end of tokens. But the designer of this class took a different approach. A separate method, hasMoreTokens(), returns a boolean value indicating whether or not the end of tokens has been reached. You must invoke hasMoreTokens() each time you invoke nextToken().

This approach shows that the designer did not consider reaching the end of tokens an abnormal condition. It is a normal way to use the class. After the end has been reached, however, if you don't check hasMoreTokens() and call nextToken(), you will be rewarded with the NoSuchElementException. Although this exception is thrown on an end of tokens condition, it is an unchecked exception (a subclass of RuntimeException). It is thrown more to indicate a software bug -- that you are not using the class correctly -- than to indicate the end of tokens condition.

Similarly, the Stack class has a method, empty(), that returns a boolean to indicate that the last object has been popped from the stack. You must invoke empty() each time you invoke pop(). If you neglect to invoke empty()and invoke pop() on an empty stack, you get an EmptyStackException. Although this exception is thrown when an "end of objects on the stack" condition is encountered, it is another unchecked runtime exception. It is intended to be more an indication of a software bug in the client code (the improper use of the Stack class) than the normal way to detect an empty stack.

Exceptions indicate a broken contract

The examples above should give you a feel for when you would want to throw an exception instead of using some other means to communicate an event. One other way to think about exceptions, which may give you more insight into when you should use them, is that exceptions indicate a "broken contract."

One design approach often discussed in the context of object-oriented programming is the Design by Contract approach. This approach to software design says that a method represents a contract between the client (the caller of the method) and the class that declares the method. The contract includes preconditions that the client must fulfill and postconditions that the method itself must fulfill.

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Resources
  • Recommended books on Java Design http://www.artima.com/designtechniques/booklist.html
  • Source packet that contains the example code used in this article http://www.artima.com/flexiblejava/exceptions.html
  • The discussion forum devoted to the material presented in this article http://www.artima.com/flexiblejava/fjf/exceptions/index.html
  • Object Orientation FAQ http://www.cyberdyne-object-sys.com/oofaq/
  • 7237 Links on Object Orientation http://www.rhein-neckar.de/~cetus/software.html
  • The Object-Oriented Page http://www.well.com/user/ritchie/oo.html
  • Collection of information on OO approach http://arkhp1.kek.jp:80/managers/computing/activities/OO_CollectInfor/OO_CollectInfo.html
  • Design Patterns Home Page http://hillside.net/patterns/patterns.html
  • A Comparison of OOA and OOD Methods http://www.iconcomp.com/papers/comp/comp_1.html
  • Object-Oriented Analysis and Design MethodsA Comparative Review http://wwwis.cs.utwente.nl:8080/dmrg/OODOC/oodoc/oo.html
  • Patterns discussion FAQ http://gee.cs.oswego.edu/dl/pd-FAQ/pd-FAQ.html
  • Implementing Basic Design Patterns in Java (Doug Lea) http://g.oswego.edu/dl/pats/ifc.html
  • Patterns in Java AWT http://mordor.cs.hut.fi/tik-76.278/group6/awtpat.html
  • Software Technology's Design Patterns Page http://www.sw-technologies.com/dpattern/
  • Previous Design Techniques articles