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An advantage of this scheme is that it can run in small chunks of time closely interwoven with the execution of the program. This characteristic makes it particularly suitable for real-time environments where the program can't be interrupted for very long. A disadvantage of reference counting is that it does not detect cycles. A cycle is two or more objects that refer to one another, for example, a parent object that has a reference to its child object, which has a reference back to its parent. These objects will never have a reference count of zero even though they may be unreachable by the roots of the executing program. Another disadvantage is the overhead of incrementing and decrementing the reference count each time. Because of these disadvantages, reference counting currently is out of favor. It is more likely that the JVMs you encounter in the real world will use a tracing algorithm in their garbage-collected heaps.
Tracing garbage collectors trace out the graph of object references starting with the root nodes. Objects that are encountered during the trace are marked in some way. Marking is generally done by either setting flags in the objects themselves or by setting flags in a separate bitmap. After the trace is complete, unmarked objects are known to be unreachable and can be garbage collected.
The basic tracing algorithm is called mark and sweep. This name refers to the two phases of the garbage collection process. In the mark phase, the garbage collector traverses the tree of references and marks each object it encounters. In the sweep phase unmarked objects are freed, and the resulting memory is made available to the executing program. In the JVM the sweep phase must include finalization of objects.
Some Java objects have finalizers, others do not. Objects with finalizers that are left unmarked after the sweep phase must be finalized before they are freed. Unmarked objects without finalizers may be freed immediately unless referred to by an unmarked finalizable object. All objects referred to by a finalizable object must remain on the heap until after the object has been finalized.
Garbage collectors of JVMs will likely have a strategy to combat heap fragmentation. Two strategies commonly used by mark and sweep collectors are compacting and copying. Both of these approaches move objects on the fly to reduce heap fragmentation. Compacting collectors slide live objects over free memory space toward one end of the heap. In the process the other end of the heap becomes one large contiguous free area. All references to the moved objects are updated to refer to the new location.
Updating references to moved objects is sometimes made simpler by adding a level of indirection to object references. Instead of referring directly to objects on the heap, object references refer to a table of object handles. The object handles refer to the actual objects on the heap. When an object is moved, only the object handle must be updated with the new location. All references to the object in the executing program will still refer to the updated handle, which did not move. While this approach simplifies the job of heap defragmentation, it adds a performance overhead to every object access.