import java.awt.*; /** * Example6Applet * * This is a template applet for animation. * It illustrates how to use double buffering. * * @author Arthur van Hoff */ public class Example6Applet extends java.applet.Applet implements Runnable { int frame; int delay; Thread animator; Dimension offDimension; Image offImage; Graphics offGraphics; /** * Initialize the applet and compute the delay between frames. */ public void init() { String str = getParameter("fps"); int fps = (str != null) ? Integer.parseInt(str) : 10; delay = (fps > 0) ? (1000 / fps) : 100; } /** * This method is called when the applet becomes visible on * the screen. Create a thread and start it. */ public void start() { animator = new Thread(this); animator.start(); } /** * This method is called by the thread that was created in * the start method. It does the main animation. */ public void run() { // Remember the starting time long tm = System.currentTimeMillis(); while (Thread.currentThread() == animator) { // Display the next frame of animation. repaint(); // Delay depending on how far we are behind. try { tm += delay; Thread.sleep(Math.max(0, tm - System.currentTimeMillis())); } catch (InterruptedException e) { break; } // Advance the frame frame++; } } /** * This method is called when the applet is no longer * visible. Set the animator variable to null so that the * thread will exit before displaying the next frame. */ public void stop() { animator = null; offImage = null; offGraphics = null; } /** * Update a frame of animation. */ public void update(Graphics g) { Dimension d = size(); // Create the offscreen graphics context if ((offGraphics == null) || (d.width != offDimension.width) || (d.height != offDimension.height)) { offDimension = d; offImage = createImage(d.width, d.height); offGraphics = offImage.getGraphics(); } // Erase the previous image offGraphics.setColor(getBackground()); offGraphics.fillRect(0, 0, d.width, d.height); offGraphics.setColor(Color.black); // Paint the frame into the image paintFrame(offGraphics); // Paint the image onto the screen g.drawImage(offImage, 0, 0, null); } /** * Paint the previous frame (if any). */ public void paint(Graphics g) { if (offImage != null) { g.drawImage(offImage, 0, 0, null); } } /** * Paint a frame of animation. */ public void paintFrame(Graphics g) { Dimension d = size(); int h = d.height / 2; for (int x = 0 ; x < d.width ; x++) { int y1 = (int)((1.0 + Math.sin((x - frame) * 0.05)) * h); int y2 = (int)((1.0 + Math.sin((x + frame) * 0.07)) * h); g.drawLine(x, y1, x, y2); } } }