Return to article
Displaying a Sequence of Images: Example8Applet
The code below shows the important methods that we had
to update to use one image for each frame
of the animation.
The code for the entire applet can be found in
Example8Applet.java.
Image frames[];
/**
* Initialize the applet and compute the delay between frames.
*/
public void init() {
String str = getParameter("fps");
int fps = (str != null) ? Integer.parseInt(str) : 10;
delay = (fps > 0) ? (1000 / fps) : 100;
frames = new Image[10];
for (int i = 1 ; i <= 10 ; i++) {
frames[i-1] = getImage(getCodeBase(), "duke/T" + i + ".gif");
}
}
/**
* Paint the previous frame (if any).
*/
public void paint(Graphics g) {
update(g);
}
/**
* Paint a frame of animation.
*/
public void paintFrame(Graphics g) {
g.drawImage(frames[frame % 10], 0, 0, null);
}