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Exceptions in Java

The full story of exceptions in the Java language and virtual machine

Exceptions are the customary way in Java to indicate to a calling method that an abnormal condition has occurred. This article is a companion piece to this month's Design Techniques installment, which discusses how to use exceptions appropriately in your programs and designs. Look to this companion article for a tutorial on the nuts and bolts of what exceptions are and how they work in the Java language and virtual machine.

When a method encounters an abnormal condition (an exception condition) that it can't handle itself, it may throw an exception. Throwing an exception is like throwing a beeping, flashing red ball to indicate there is a problem that can't be handled where it occurred. Somewhere, you hope, this ball will be caught and the problem will be dealt with. Exceptions are caught by handlers positioned along the thread's method invocation stack. If the calling method isn't prepared to catch the exception, it throws the exception up to its calling method, and so on. If one of the threads of your program throws an exception that isn't caught by any method along the method invocation stack, that thread will expire. When you program in Java, you must position catchers (the exception handlers) strategically, so your program will catch and handle all exceptions from which you want your program to recover.

Exception classes

In Java, exceptions are objects. When you throw an exception, you throw an object. You can't throw just any object as an exception, however -- only those objects whose classes descend from Throwable. Throwable serves as the base class for an entire family of classes, declared in java.lang, that your program can instantiate and throw. A small part of this family is shown in Figure 1.

As you can see in Figure 1, Throwable has two direct subclasses, Exception and Error. Exceptions (members of the Exception family) are thrown to signal abnormal conditions that can often be handled by some catcher, though it's possible they may not be caught and therefore could result in a dead thread. Errors (members of the Error family) are usually thrown for more serious problems, such as OutOfMemoryError, that may not be so easy to handle. In general, code you write should throw only exceptions, not errors. Errors are usually thrown by the methods of the Java API, or by the Java virtual machine itself.

Figure 1. A partial view of the Throwable family

In addition to throwing objects whose classes are declared in java.lang, you can throw objects of your own design. To create your own class of throwable objects, you need only declare it as a subclass of some member of the Throwable family. In general, however, the throwable classes you define should extend class Exception. They should be "exceptions." The reasoning behind this rule will be explained later in this article.

Whether you use an existing exception class from java.lang or create one of your own depends upon the situation. In some cases, a class from java.lang will do just fine. For example, if one of your methods is invoked with an invalid argument, you could throw IllegalArgumentException, a subclass of RuntimeException in java.lang.

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