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Sockets programming in Java: A tutorial

Writing your own client/server applications can be done seamlessly using Java

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Page 4 of 5

import java.io.*;
import java.net.*;
public class smtpClient {
    public static void main(String[] args) {
// declaration section:
// smtpClient: our client socket
// os: output stream
// is: input stream
        Socket smtpSocket = null;  
        DataOutputStream os = null;
        DataInputStream is = null;
// Initialization section:
// Try to open a socket on port 25
// Try to open input and output streams
        try {
            smtpSocket = new Socket("hostname", 25);
            os = new DataOutputStream(smtpSocket.getOutputStream());
            is = new DataInputStream(smtpSocket.getInputStream());
        } catch (UnknownHostException e) {
            System.err.println("Don't know about host: hostname");
        } catch (IOException e) {
            System.err.println("Couldn't get I/O for the connection to: hostname");
        }
// If everything has been initialized then we want to write some data
// to the socket we have opened a connection to on port 25
    if (smtpSocket != null && os != null && is != null) {
            try {
// The capital string before each colon has a special meaning to SMTP
// you may want to read the SMTP specification, RFC1822/3
        os.writeBytes("HELO\n");    
                os.writeBytes("MAIL From: k3is@fundy.csd.unbsj.ca\n");
                os.writeBytes("RCPT To: k3is@fundy.csd.unbsj.ca\n");
                os.writeBytes("DATA\n");
                os.writeBytes("From: k3is@fundy.csd.unbsj.ca\n");
                os.writeBytes("Subject: testing\n");
                os.writeBytes("Hi there\n"); // message body
                os.writeBytes("\n.\n");
        os.writeBytes("QUIT");
// keep on reading from/to the socket till we receive the "Ok" from SMTP,
// once we received that then we want to break.
                String responseLine;
                while ((responseLine = is.readLine()) != null) {
                    System.out.println("Server: " + responseLine);
                    if (responseLine.indexOf("Ok") != -1) {
                      break;
                    }
                }
// clean up:
// close the output stream
// close the input stream
// close the socket
        os.close();
                is.close();
                smtpSocket.close();   
            } catch (UnknownHostException e) {
                System.err.println("Trying to connect to unknown host: " + e);
            } catch (IOException e) {
                System.err.println("IOException:  " + e);
            }
        }
    }           
}


When programming a client, you must follow these four steps:

  • Open a socket.
  • Open an input and output stream to the socket.
  • Read from and write to the socket according to the server's protocol.
  • Clean up.


These steps are pretty much the same for all clients. The only step that varies is step three, since it depends on the server you are talking to.

2. Echo server

Now let's write a server. This server is very similar to the echo server running on port 7. Basically, the echo server receives text from the client and then sends that exact text back to the client. This is just about the simplest server you can write. Note that this server handles only one client. Try to modify it to handle multiple clients using threads.

import java.io.*;
import java.net.*;
public class echo3 {
    public static void main(String args[]) {
// declaration section:
// declare a server socket and a client socket for the server
// declare an input and an output stream
        ServerSocket echoServer = null;
        String line;
        DataInputStream is;
        PrintStream os;
        Socket clientSocket = null;
// Try to open a server socket on port 9999
// Note that we can't choose a port less than 1023 if we are not
// privileged users (root)
        try {
           echoServer = new ServerSocket(9999);
        }
        catch (IOException e) {
           System.out.println(e);
        }   
// Create a socket object from the ServerSocket to listen and accept 
// connections.
// Open input and output streams
    try {
           clientSocket = echoServer.accept();
           is = new DataInputStream(clientSocket.getInputStream());
           os = new PrintStream(clientSocket.getOutputStream());
// As long as we receive data, echo that data back to the client.
           while (true) {
             line = is.readLine();
             os.println(line); 
           }
        }   
    catch (IOException e) {
           System.out.println(e);
        }
    }
}


Conclusion

Programming client/server applications is challenging and fun, and programming this kind of application in Java is easier than doing it in other languages, such as C. Socket programming in Java is seamless.

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